Selected Publications

Researchmap :https://researchmap.jp/reikohishiyama/published_papers

2021

Ieiri Y., Tsai HY., Hishiyama R. (2021) Toyama de Walking: Practice of Location-Based Data Collection Using Augmented Reality Applications. In: Tuba M., Akashe S., Joshi A. (eds) ICT Systems and Sustainability. Advances in Intelligent Systems and Computing, vol 1270. Springer, Singapore. https://doi.org/10.1007/978-981-15-8289-9_77

2020

Yuya Ieiri, Shao Tengfei, and Reiko Hishiyama. 2020. Value Creation Framework Based on Designable Evaluation Network. In Proceedings of the 2020 5th International Conference on Cloud Computing and Internet of Things (CCIOT 2020). Association for Computing Machinery, New York, NY, USA, 20–25. DOI:https://doi.org/10.1145/3429523.3429531 2019

Yuqi Liao, Yuya Ieiri, and Reiko Hishiyama. 2019. A proposal of interaction analysis framework for multilingual discussion. In Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E ’19). Association for Computing Machinery, New York, NY, USA, 421–426. DOI:https://doi.org/10.1145/3306500.3306561

Tsai HY., Kuwahara Y., leiri Y., Hishiyama R. Vision-Based Indoor Positioning (VBIP) – An Indoor AR Navigation System with a Virtual Tour Guide. In: Nakanishi H., Egi H., Chounta IA., Takada H., Ichimura S., Hoppe U. (eds) Collaboration Technologies and Social Computing. CRIWG+CollabTech 2019. Lecture Notes in Computer Science, vol 11677. Springer, Cham, 2019. DOIhttps://doi.org/10.1007/978-3-030-28011-6_7

Kuwahara Y., Tsai H., Ieiri Y., Hishiyama R. (2019) Evaluation of a Campus Navigation Application Using an AR Character Guide. In: Nakanishi H., Egi H., Chounta IA., Takada H., Ichimura S., Hoppe U. (eds) Collaboration Technologies and Social Computing. CRIWG+CollabTech 2019. Lecture Notes in Computer Science, vol 11677. Springer, Cham. https://doi.org/10.1007/978-3-030-28011-6_18

2018

Yuya Ieiri, Yuu Nakajima, and Reiko Hishiyama. Attempt to mitigate congestion by providing latent information with walk-rally application. In Proceedings of the 9th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E ’18). Association for Computing Machinery, New York, NY, USA, pp.80–84, 2018.
DOI:https://doi.org/10.1145/3183586.3183598
 

Takahashi A., Hishiyama R. The Effect of Automatic Tagging Using Multilingual Metadata for Image Retrieval. In: Theeramunkong T., Kongkachandra R., Supnithi T. (eds) Advances in Natural Language Processing, Intelligent Informatics and Smart Technology. SNLP 2016. Advances in Intelligent Systems and Computing, vol 684. Springer, Cham, 2018.
DOI:https://doi.org/10.1007/978-3-319-70016-8_10

Yuya Ieiri, Reiko Hishiyama, and Yuu Nakajima. Walk Rally Application for Revitalizing Shopping Areas. In Proceedings of the Ninth International Symposium on Information and Communication Technology (SoICT 2018). Association for Computing Machinery, New York, NY, USA, pp.344–350, 2018.
DOI:https://doi.org/10.1145/3287921.3287942

Nakajima Y., Otsuka R., Hishiyama R., Nakaguchi T., Oda N. Gaming for Language Services. In: Murakami Y., Lin D., Ishida T. (eds) Services Computing for Language Resources. Cognitive Technologies. Springer, Singapore, 2018.
DOI: https://doi.org/10.1007/978-981-10-7793-7_12

2017

Y. Nakajima, K. Tajima, Y. Kitajima and R. Hishiyama, “Study of a Multilingual Translation Process Using Statement Restriction Rules,” 2017 5th Intl Conf on Applied Computing and Information Technology/4th Intl Conf on Computational Science/Intelligence and Applied Informatics/2nd Intl Conf on Big Data, Cloud Computing, Data Science (ACIT-CSII-BCD), 2017, pp. 81-85, doi: 10.1109/ACIT-CSII-BCD.2017.22.

Y. Ieiri, T. Mizukami, Y. Nakajima, R. Ayaki and R. Hishiyama, “Effect of First Impressions in Tourism by Using Walk Rally Application,” 2017 International Conference on Culture and Computing (Culture and Computing), 2017, pp. 1-6, doi: 10.1109/Culture.and.Computing.2017.17.

Y. Ieiri, Y. Nakajima, R. Ayaki and R. Hishiyama, “A Walk Rally Application to Motivate Users to Visit Potential Sightseeing Resources,” 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC), 2017, pp. 637-642, doi: 10.1109/COMPSAC.2017.39.

B. Wang, H. Suzuki, Y. Liao, Y. Ieiri and R. Hishiyama, “Promoting Environmental Education Using a Multilingual Environment: Manufacturing Soap from Waste Oil,” 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC), 2017, pp. 625-630, doi: 10.1109/COMPSAC.2017.194.

M. Sato and R. Hishiyama, “An Analysis of Multi-language Simultaneous Display in the Translation System,” 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC), 2017, pp. 666-671, doi: 10.1109/COMPSAC.2017.50.

Manabu Suehiro, Reiko Hishiyama. A Novel System for Generating Multicultural Business Models, 8th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E2017), pp.75-86, IJEEEE 2017 Vol.7(1): 24-35 ISSN: 2010-3654, 2017. doi: 10.17706/ijeeee.2017.7.1.24-35. (Best paper award)

鈴木宏,菱山玲子.多言語環境における専門知識伝達サービスの開発および知識伝達レシピの考案, 情報処理学会論文誌,Vol.58, No.5, 2017.

2016

Arinori Takahashi and Reiko Hishiyama. The effect of automatic tagging using multilingual metadata for image retrieval. The Eleventh International Symposium on Natural Language Processing(SNLP-2016), 2016.

Hiroshi Suzuki, Reiko Hishiyama. An analysis of expert knowledge transmission using machine translation services, Proceedings of the Seventh Symposium on Information and Communication Technology(SoICT2016), pp.352-359, 2016.

2015

Kenji Terui and Reiko Hishiyama. Effectiveness of multicultural case method education system regarding cloud-based multilingual Web service, Fourth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce(SETECEC 2015), 2015.

Taishi Nose and Reiko Hishiyama. Analysis of Context Protocols by Conversation Tagging in Multilingual Gaming Simulation, Fourth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2015), 2015.(Best Paper Award)

Yuu Nakajima, Reiko Hishiyama, Takao Nakaguchi. Multiagent Gaming System for Multilingual Communication, Proceedings of the 2015 International Conference on Culture and Computing (Culture Computing), pp.215-216, 2015.

Reiko Hishiyama, Yuu Nakajima, Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education, Proceedings of the 2015 3rd International Conference on Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence(ACIT-CSI2015), pp.254-259, 2015.

末廣学,菱山玲子:異文化を考慮した新規ビジネスモデル開発サービスの提案,情報処理学会第14回FIT情報科学技術フォーラム講演論文集14(3),pp415-422,(2015). (FIT(情報科学技術フォーラム)奨励賞(2015年9月)) (FIT(情報科学技術フォーラム)ヤングリサーチャー賞(2016年9月)

2014

照井賢治,菱山玲子.多言語コミュニケーション環境における異文化分析, ヒューマンインタフェース学会論文誌, 16(1), pp.63-76, 2014.

野瀬泰史,菱山玲子.機械翻訳を介したゲーミングシミュレーションを用いた自発的なタグ付けによるインタラクション分析,ヒューマンインタフェース学会論文誌,16(4),pp.235-248, 2014.

Reiko Hishiyama. Effects of Character-based and Clause-based Multilingual Mapping in Studies of Historical Buddhist Scriptures, 5th International Conference of Digital Archives and Digital Humanities (DADH2014), pp. 83-92, 2014.

Arinori Takahashi and Reiko Hishiyama. Multilanguage Querying for Image Retrieval, International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2014), pp. 21-27, 2014.

Kenji Terui and Reiko Hishiyama. Extracting Agent-based Models for Considering Cultural Factors using Multilingual Case Method System, International Conference on Computer Science, Computer Engineering, and Education Technologies (CSCEET2014), pp. 105-112, 2014.

Kenji Terui and Reiko Hishiyama. Cross-Cultural Communication Protocol Analysis, 5th ACM International Conference on Collaboration Across Boundaries: Culture, Distance & Technology (CABS2014), pp. 95-98, 2014.

照井賢治,菱山玲子.多言語コミュニケーション環境における異文化分析, ヒューマンインタフェース学会論文誌, 16(1), pp.63-76, 2014.

野瀬泰史,菱山玲子.機械翻訳を介したゲーミングシミュレーションを用いた自発的なタグ付けによるインタラクション分析,ヒューマンインタフェース学会論文誌,16(4),pp.235-248, 2014.